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GV Cricket Rules

Core Gameplay

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Max 3 overs per batsman.

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Max 2 overs per bowler.

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To score a run, the ball must touch the grass (no runs for aerial flicks).

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An umpire and wicket-keeper must be present at all times.

Fair Play & Team Selection

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All players must bat for a minimum of 1 over.

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All players must bowl for a minimum of 1 over.

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To prevent disputes, teams must try to be randomized for every match.

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The toss winning captain chooses to bat or bowl. The opposing captain gets the first pick when selecting teams.

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For fair rotation, the player who bats first will bowl last. The player who bowls first will bat last.

Spirit of the Game

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Prioritize fun and sportsmanship. This is a friendly game.

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No cursing or insulting other players is allowed. Respect is mandatory.

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Encourage and support new or inexperienced players.

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Rotate umpire and wicket keeper duties fairly among all players.

Umpiring & Dismissals

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The umpire's decision is final and must be called loudly.

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There are no LBWs (Leg Before Wicket).

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There are no back runs or runs inside the pitch area.

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A full toss delivery above the waist is a no ball, resulting in a free hit on the next ball.

Field-Specific Rules

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At Bethel Ground: A ball hitting the fence is awarded 2 runs only.

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At GV Ground: Normal boundary rules (4s and 6s) apply.

App Guide

Access & Setup

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New Session: Create new matches with custom names, dates, overs, and teams.

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All Sessions: Browse and resume past or live matches.

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Umpire Mode: PIN-protected server scoring interface for live matches.

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View Mode: A public, read-only link for live score spectating.


Live Scoring & Management

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Scoring (0-6): Instantly add runs and log a legal delivery.

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OUT: Records a wicket and counts as a legal ball. A prompt handles any runs scored on the dismissal.

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Extras (Wide/No Ball): Adds runs without consuming a legal ball from the over.

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Undo: Instantly reverses the last scoring action for one-click corrections.

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Edit Overs: Adjust total match overs mid-game. Logic prevents setting overs below the current progress.

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Edit Teams: Modify team rosters on-the-fly. The all out wicket count updates automatically.

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History & Rules: Review a ball-by-ball history or view a summary of tournament rules at any time.


Automatic Game Logic

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Over Completion: An over automatically ends after 6 legal balls are delivered. Extras do not count towards this total.

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Innings End: An innings concludes when the overs are finished or the team is all out. A modal then prompts for the next action.

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Match End: The match automatically finishes when the second innings ends or the target is successfully chased, with the final result displayed.

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